Welcome back Mysidians, it has been awhile since I wrote an article, as I have been focusing on getting my YouTube channel established. I would like to get back to some of my favourite content, which is deck techs. Hopefully for these deck techs I will be able to give both an article and video version. When I write an article, it gives me a ready-made script for a video, so it’s all about finding the time to do both.
This first deck tech I will be doing for Opus X is a very special one, as I am bringing in my first consultant to help with the write-up. For this article, I will be using a local player’s (and friend’s) Rydia Summons deck list. He will also be consulting on the write up itself to make sure I communicate all the important info about the deck. I want to thank Julian for helping out with this, he is one of the most creative deck builders I know, but also one of the nicest players at our Vancouver locals, and has been a staple there since the game’s inception.
Before we get into the specific strategies this deck uses, let’s take a look at the list itself.
The Rydia deck is a Mono Earth, summon-heavy deck that features high cost summons from mulitple elements. The main idea behind the deck is to stall the game and set up long enough to play the Opus 9 Legend Rydia. Since she is the star of the deck let’s take a look at what she does:
The deck is fairly top heavy with lots of 4+ CP cards. In fact, the average cost of this deck is 5.22 CP. Even with this high cost, you shouldn’t fear aggro or a fast start for your opponent, this deck has a lot of ways to swing the board back in your favor. With only 10 cards at 3 CP or less, this deck has been boosted by Opus 10’s Shantotto Legend, as it is a very consistent and powerful recursion tool. With 19 cards at 6+ CP, Shantotto can often be a ridiculous removal option. However, Shantotto isn’t the only card you should be worried about if you are playing against this deck, let’s take a look at some of the core pieces of Rydia of the Mist.
Core Combo #1: Rydia & Summons
Rydia was a Legend that I wasn’t very interested in back in Opus IX, but I have to say that Julian has completely changed my mind on the card. Rydia can cast any summon regardless of cost, as long as it isn’t Light or Dark. To take advantage of this effect we are running some high cost summons in large numbers, with 15 in total in the deck.
Bahamut and Raiden are your premium targets and can really swing the game around by dealing with two opposing Forwards. Both feature “remove from the game” effects which is very relevant to prevent some Forward’s abilities (Veritas), but also to prevent your opponent from recurring the Forward later (Reynn, Sephiroth). Odin, Atmos, and Phoenix are single target removal options with Phoenix possibly getting to two targets by recurring Shantotto. Otherwise Pheonix can be a CP efficient play by bringing back Galdes, Larkecius, or Shantotto. Atmos and Odin are both very powerful EX Bursts that can allow you the time to set up by letting your opponent attack you and ruin themselves.
Core Combo #2: Quick Set Up Every Game
With this deck running 15 Summons, it can be hard when you draw a lot up front. The deck has many ways to ensure a smooth set up. We have access to Gabranth or Star Sybil to search into Kam’lanaut who in turns searches your colour fixing in Chaos. Gabranth also searches Rydia and other removal options like Veritas or Fusoya. Ajido-Marujido can also help set up similar to Emperor Gestahl in that you can cast a big summon early to wipe out an opponent’s Forwards, all while developing Backup. Ajido is searchable by Star Sybil, making this line fairly attainable.
Kolka can search into Gabranth to start the chain or right into Rydia if you need her. Epitav will find Leo for colour-fixing, Galdes for stabilizing against early aggression, or even just Undead Princess to pitch for CP and store in your Break Zone for later. While Leo’s colour fixing can come in handy, he often performs very well vs controlling decks as a 1 CP Forward that can get very big. This low investment Forward can get in some beats early before becoming a powerful force later in the game.
Core Combo #3: Recursion is Key
Again because of the number of summons we are running; recursion is key for this deck. You need to be able to pitch important Forwards and Backups to play your big cards but being able to access those pitched cards later will win games. Galdes and Larkeicus head up the recovery of Luminious Puma from your Break Zone. Meanwhile we have Ajido-Marujido to bring back the high impact summons that you have already cast with Rydia or can be used to cast those summons herself. If you need to bring back characters then we have Minfilia, Miner, Luminous Puma, and Shantotto all to bring back powerful cards like Rydia, Veritas, and Fusoya. Or they can be used to recover important backups that you pitched for CP like Ajido or Doga. Undead Princess can break Ajido later in the game in order to play another one (if Undead Princess hasn't closed out the game herself).
For changes, another Galdes may be in order. It is stronger body compared to Larkeicus and still provides Monster recursion. With Luminous Puma going down to 1, Larkeicus will not be live nearly as often, while Galdes’ ability has other modes to pick from. Bahamut Zero is another premium removal summon that can be used to close out games or defend against a large board. The high cost of Bahamut Zero is negated by this deck’s strategy.
This deck is strong against a lot of match ups, especially Forward-centric decks. It is also great against decks that play big Forwards like Feolthanos. Doga is online very easily via our high cost summons and can disrupt a lot of deck’s Backup lines and economy. Because of the "remove from game" effects from Bahamut and Raiden, this deck can do well against any enter the Break Zone abilities, like Veritas, Porom, and more.
Illua, Hein, and Y’shtola give this deck the most trouble. Haste from Scions or WOFF have the potential to push through against this deck, but at the same time, this deck has all the tools to shut them out.
Why You Should Play this Deck
This deck is unique and just a load of fun to play. Your opponent likely won’t know how to play against it, and you can take a lot of people by surprise. With some new additions from Opus X, the deck is entering the realm of competitiveness.
Why You Wouldn't Play this Deck
This isn’t necessarily an intuitive deck. You need to get experience playing it and know your outs and when to cast Rydia. There is a reason Julian is helping me with this deck tech!
That’s it for this Rydia of the Mist deck tech, thanks so much for reading! I want to give a big thank you to Julian for helping with this piece. I hope you try out this list and if you do, let me know in the comments below! I also want to know if you have your own Rydia lists, feel free to share them and how you like to play with Rydia. Until next time Mysidians.
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Alex is a FFTCG player from Vancouver, Canada. His favourite Final Fantasy is IV and his favourite Elements are Earth and Ice, although he has a soft spot for fire.