Walking into Good Games to my first locals, I was of course playing my Burnt WOFFles deck as highlighted in my first article FFTCG: The Adventure Begins.
Quick recap, Burnt WOFFles is a pyromaniacs dream built around pinging damage from backups such as Ace [10-131S], Tellah [5-015H], Black Waltz 2 [3-015R] and forward Zack [10-007H]. My aim was to combine this with an Ifrita [9-002H] and the WOFF characters that Opus X brought in.
I ran with of Lann [10-017R] x2, Reynn [10-020L] x1 and Lusse [10-019C] x3 to try and take advantage of Reynn giving:
“Category WOFF Forwards other than Reynn you control gain Haste” as well as the ping damage from the secondary ability, “When a Category WOFF Forward you control attacks, choose 1 Forward opponent controls. Deal it 4000 damage”.
So how did Burnt WOFFles perform at my first locals?
Round 1: Vs Earth/Lightning Rydia Summons
My first match at locals and I was totally wiped out by an experienced player, but I had a blast!
My opponent won the dice roll and opted to play second saying that his deck have an average cost of 5 CP and was full of summons.
The first hand I drew looked pretty average so I mulled. The 2nd hand was worse and I was starved of backups for the first few turns, but I am not sure that would have mattered. His deck was focused on the idea of playing Rydia [9-077L], finding big summons and removing whatever forwards I had played and allowing free damage. This was mainly accomplished with her main ability. Once this effect had been used, the secondary was just as deadly, This was backed up quite well with Fusoya [9-094L]. Remembering again that this deck had a high CP average, this on field ability resulted in 13k damage to the forward of choice.
To give an idea of what kind of summons Rydia was casting for free, 9 cost Raiden [4-114L] was found within 5 cards both times a Rydia was played.
Burnt WOFFles Progress: Played: 1, Win 0, Loss 1.
Round 2: Vs Mono Fire Opus X Mirror MatchTurned out I was the only person running an Opus X WOFF combo on the night only on this occasion my opponent wasn’t lucky enough to pull Reynn [10-020L] from any Opux X booster they had opened so far.
Reynn [10-020L] is important for the WOFF combo because of her 2 abilities:
In the end it was a real case of fighting fire with fire. Ifrits of all costs and Opuses being thrown around and pinging damage flying everywhere from Zack [10-007H] on both sides. In the end it just came down to luck of the draw in this mirror match and I walked away with a narrow victory dealing 7 damage to 5.
Burnt WOFFles Progress: Played: 2, Win 1, Loss 1.
Round 3: Vs Mono Ice: Dull, Freeze & Discard
Round 3 I came up against a dull, freeze & discard (DFD) deck. Not quite a tax deck but not a full dull/freeze deck either. I had a slight advantage here as it’s actually a deck I had put together and have been playing around with in testing at home but was played by my brother. Anyone who has siblings knows that there is much more than winning to worry about here, but bragging rights for the week are essential.
My DFD deck that I have been working on and changing as we go was originally focused around 2 cost Rinoa [9-038R] and her interactions with other characters from my favourite FF title (FF VIII) and then paired up with supporting discard or dull & freeze forwards.
If you can get Laguna [1-059R] and Squall [10-033L] forwards on field then this deck does well to delay the opponent’s forwards and rack up damage as you chip away. Squall [10-033L] is an interesting card which like many in Opus X pick up additional abilities as damage is received, this is something I would like to play around with more.
A fairly easy WOFFlestomp for me thanks to good draws and combos firing but I didn’t really think the DFD deck was ready for a run at locals anyway. Most importantly the bragging rights were won until locals next week and then those are on the line once again.
Burnt WOFFles Progress: Played: 3, Win 2, Loss 1.
Round 4: Vs Wind/Earth Chocobo
Have you ever turned up to a local competition and built a deck on the day? Well that’s exactly what this person did and that ended up being a chocobo rush deck splashing into Earth.
Playing a small army of small forwards seemed to be easily handled by the WOFF deck. I played pretty aggressively and got my big forwards out but couldn’t quite get the WOFF combo firing in this game. This was even with the help of a few card draws off the back of Ignacio [10-001H] with him either blocking or damaging my opponent and triggering his ability:
“When Ignacio deals damage to your opponent or to a Forward, draw 1 card”.
By mid game I felt like I was cruising, had dealt 5 damage to 0 received and had 4 big forwards on the field able to block the small army of chocobos on the other side. But within 1 turn the whole game changed. At this point all I had seen chocobos and other Wind forwards but I had taken notice of Class Eighth Moogle [10-061C] on the field.
This was the turn that defined the game as Opus 1 legend and 7 cost Earth backup Shantotto [1-107L] was played onto the field.
With my forwards wiped, and having played so aggressively prior to this leaving myself starved for CP, I just couldn’t get the bodies out to get back into block the next small army to be assembled and dropped this on in the late game. Not bad for a deck thrown together on the day.
Burnt WOFFles Progress: Played: 4, Win 2, Loss 2.
What did I learn?
So much to learn from on my first outing at locals.
1. Learn the general rules before hand.
I am new to TCGs in general, I played around with Yugioh and Pokemon in school but never actually played them properly. This meant that I didn’t know I couldn’t have cards in different slips. Made perfect sense once explained to me and I had intended to fix it up anyway purely for cosmetic reasons but that was something I learnt pretty quickly.
After I made sure all cards were in the same slips, apparently you also have to make sure they are pushed all the way in to ensure none of them are sitting up and could be considered ‘marked’. Another thing to learn on the fly, but considering all 50 cards weren’t pushed in, it was let go and I just pushed them all in as I drew or played them.
2. When is a bad hand, really a bad hand?
I think I mulled two or 3 out of the 4 games played but the first game really didn’t work in my favour. Throwing away a few 3-4 cost backups because it was turn 1 and then not drawing into any for turns to come starved me of CP and meant I had to discard a lot. Something worth thinking about and seeing how this goes as I gain experience from more games.
What I liked
The WOFF combos seemed to work well when I was able to play them with the cards that I had. Burning down forwards just for playing backups or my own forwards that ping damage was also a bit of fun.
But what really made the night for me was the community down at Good Games. Everyone was genuinely nice and were happy to explain combos as they happened and give feedback on where they thought I could improve.
I even watched the more seasoned players help out a brand-new player who had only opened an Opus IV booster box by giving him a bunch of common staple cards from different Opus’ and explaining how they work and combo together. That is a community that knows how to look after itself.
By helping all players, it means that they will grow together, learn together and improve rather than seeing the more experienced players have elitist attitudes and be toxic to those who are learning. It’s a nice changeup from video games anyway.
Changes for Next Time
I would love to be able to run more Reynn [10-020L] to keep the WOFF combo going but sadly only have 1. A few changes I would make would be running a third Zack [10-007H] to keep up that ping damage but also the addition of Iroha [8-004R] who just increases those burning combos.
My first locals comp was nothing short of awesome and has me hooked to go back on the weekly. Great community and friendly competition, I have no doubt that there is so much to learn from the experience of the guys there, some who even played at ANZ Nationals.
If anyone is unsure if you or your decks are ready for locals, I would say go anyway! There is only so much you can learn with limited deck lists and cards at home and nothing beats the experience of getting out there. You may even find a bit of beginner’s luck, this week I managed to place 3rd out of 9 with the WOFF combos but I think I could have lost every game and still had a great time.
Signing off for now while I consider what to run at the locals next week, good luck and have fun!
Glen is entry level player from Victoria, Australia who like many others were mesmerised by FFTCG at PaxAUS 2019. He comes with some previous writing experience in gaming producing articles and interviews for League of Legends on egamingnetwork.com.
Life long Final Fantasy fan with his favourite title being FF VIII. Fun fact, between himself and his brother, they own physical copies of most if not all of the Final Fantasy titles excluding online games.
Glen writes to chronical his own experience learning the game and to see what topics come up as a new player entering the game. Early on gravitating to Fire, Ice and Fire/Ice decks, let’s see where this adventure takes us.
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Alex is a FFTCG player from Vancouver, Canada. His favourite Final Fantasy is IV and his favourite Elements are Earth and Ice, although he has a soft spot for fire.