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Locals Rundown: Mono Wind Activate!

1/2/2019

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Happy New Year Mysidians! In what has turned out to be my final time playing FFTCG in 2018, I went 2-1 in a four player round robin. It was a really fun locals, even though most the usual crowd was busy with their holidays. We also had a special gust this week, as my cousin from Argentina was visiting Vancouver. The morning of the locals I taught him how to play FFTCG, and he ended up playing several exhibitions at Magic Stronghold that night. He said he is going to check if the game is available in Argentina, but I have heard it isn’t available in Brazil, so I doubt it is officially support in Argentina either (although he should be able to find some Spanish cards online if he is really interested). 

This week I took a break from Mono Earth and decided to try something different. I had been testing a lot with Mono Wind and Mono Ice in the last few weeks, and I settled on Mono Wind, because it just felt more consistent. My deck list can be found here. 
It should be noted that I do not own a third Diabolos (5-062L) otherwise I would be running it. I would also consider a third Y’shtola (5-068L).
 
Round Breakdowns
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Round 1: Vs Mono Water

This was a tough match, and I made it harder on myself by mulliganing an opening hand including an Archer in hopes of getting 2 backups. Instead I would get a Yuri and still only one back up. I did not draw many more backups this game and drew my other two Yuri’s in the first half of the game. My opponent got his Fusoya and Leila Vikings online. I was able to break even with his first Famfrit but the subsequent ones I lost value. At the critical point of the game I drew 4 backups in a row, I guess that’s where they were! This was a tough one, and definitely an example where best of 3 would have given me a fair shot, but its not guaranteed I would have won another match, as my opponent was a great player. I just would have liked to see a better test of this match up! Note to self, keep Archer in your opening hand against Mono Water Fusoya.
 
Round 2: Vs Earth/Wind
Great matchup against my buddy Phil. This one came down to the wire with my 2 CP Alexander breaking a Cactuar to ensure I had forwards on board to finish the match. I was able to hold an early Diabolos to deal with his Kam’Lanuat the turn it was played, otherwise I just built my backups and pressed aggressively after he used an early Shantotto to clear two forwards. The game came down to me having a Yuri, Arc, and a third forward out. Both Yuri and Arc guaranteed victories through their abilities, and Phil could only clear one, meaning I closed out the game.
 
Round 3: Vs Mono Water (FFIX Themed)
My final game was pretty wild, and I very nearly lost. I should mention that this was not your typical mono water list, it featured an FFIX core but no back up Eiko, which I liked. It was inspired by Jordan Denk’s Toronto Crystal Cup list from back early last year, but obviously had a lot of changes and new cards since we have seen a lot of sets since then. He got off to a very good start and I had limited options, so I played an early Yuri. On his first damage I hit an EX Leviathan and he bounced my Yuri, limiting my hand options. I had to hold out as he put me to six damage. I was able to get a big Chelinka-Diabolos turn to swing the board and take it from there. Yuri came down after and he had no removal, meaning I was able to dull and freeze his board and start party attacking to use Chelinka’s ability (first time I have ever used it in a match). I felt bad, because I think my opponent deserved that match, he started so well, but his deck does not run a lot of removal so once my back ups and Yuri/Chelinka was set up, I was too far ahead to get that last damage scored against me.
What did I learn?
Mono-Wind is a lot of fun to play. I think it is simple to set up, but during tight games you have a lot of choices to make. It is a deck that has a lot of potential to snowball and wreck your opponent, especially if they have no board clear or removal. Right now, I am running two Alhanalem’s, because I only own two. I am unsure if I want to add another, the deck runs a lot of backups that don’t remove themselves, and it really sucks drawing Alhanalem’s after you already have one in play.
 
What I liked:
  • Chelinka-Barbariccia combo.
  • Yuri’s ability is just so useful, and it definitely wins games.
  • Arc’s second ability is amazing for closing out games.
  • Using Bartz and Vata to flood the board and activate CP to play out more forwards.
  • Maria’s power boost is a big deal, especially with Zidane. (I added this Maria after listening to Anthony Achin on the Crystal Tower Podcast, link here) https://soundcloud.com/the-crystal-tower/the-crystal-tower-s4-episode-4-shinra-over-brother-221218?fbclid=IwAR0UWZPeJSV_YaEJvhKkf9qj8kaqPJ_V9Fnuyk4WX2ALm3GXi0F4LCiGCEI

 Changes for Next Time
I am interested in cutting the 3 CP Diablos for another Alexander, it adds an ex burst but also I really like the option to deal with monsters . I am considering cutting Cecil altogether, he rarely gets full value off his activations, and I am usually ahead with this deck, so I don’t need his second ability very often. His ex burst is certainly nice to hit, but I would consider running Balthier or Ranger (I kind of want to give Trey a try again, but I think he might be to slow compared to Ranger who costs one CP less and has a consistent ability)
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Conclusion

Mono Wind is one of the most fun decks that I have played in awhile. I have tested a decent number of versions, and right now this is my favourite list. It is expensive to build, as you need Y’shtola, Diabolos, and Chelinka for sure. Yuri, Alhanalem, Bartz, Maria, and Zidane (3 or 4 CP) are also expensive (depending on where you are) and are important for the deck.
I think this deck will definitely become a big part of the Opus VII meta and if I am able to attend any major tournaments it will be a strong consideration for me. Now I just need that full art Y’shtola…
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See you next time Mysidians!
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    Alex is a FFTCG player from Vancouver, Canada. His favourite Final Fantasy is  IV and his favourite Elements are Earth and Ice, although he has a soft spot for fire. 

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