Welcome back Mysidians, time to take a closer look at the FFTCG 2018 Worlds decks we saw a few weeks ago. Before we start though, I’d like you to let out a big cheer (I don’t care if you are in public, just scream in joy), for Thaumaturge and Gesper are now banned. I didn’t have anything against them individually, and I don’t always get pummeled by Turbo Discard, however playing against that deck as a whole was not fun.
Alright, lets move on from that, and take a peek back at how the deck breakdown looked in the Top 8 at Worlds.
We saw some interesting decks crop up at Worlds, however the Top 4 all consisted of some combination of Mono Water, Earth/Wind, Water/Wind, and Mono Ice. Despite that, we saw more of a variety overall in the Top 8, and that is what I would like to talk about today. Below I will take each deck type and break down some of the combos used, what tech choices were made, and what new additions from Opus VII did we see.
Opus VII Additions: Leviathan (7-125C), Halicarnassus (7-119H), Tidus (7-117C), Oracle (7-124C)
When we look at individual tech’s we start to see some more changes between decks. Steiner (4-129H), Halicarnassus, and Tidus were some choices not found in every deck. Halicarnassus is an interesting one, since it can help Fusoya hit some untargetable forwards, or take down a Dadaluma without it (hopefully) taking some of your forwards with it.
Opus VII Additions: The Emperor (7-134S), Lasswell (7-042H), Sephiroth (7-034L), Ultimecia (7-133S), Serah (7-035L), Snow (7-033R), Galdes (7-129H)
Taiki’s Turbo Ice was fairly standard but had Jihl Nabaat (2-037R) for Fusoya protection, as well as, the new Serah forward and Snow backup. With Snow and Jihl in play, Serah could dull three forwards on entry, and could dull those two backups to freeze a forward each turn.
Two of the three Tempo Ice builds ran the FFVI package featuring Locke, Celes, Setzer, and Gestahlian Empire Cid. All three of the decks ran three copies of Flan (4-043C). One interesting note was that the highest number of summons ran in these builds was five, in part due to the number of Flans in each deck, but there were also an above average number of forwards in these decks. This is partially due to Ice having weaker summons as an element, but also speaks to the strength of the abilities of Ice forwards. All Tempo Ice builds had some combinations of Lasswells and Cid Raines. I definitely think Lasswell is very powerful and warrants a spot in Mono Ice, but I do love the discard that Cid Raines brings to the table.
Opus VII Additions: Asmodai (7-064R), Galdes (7-129H), Noctis (7-077L), Kolka (7-069C), Ranger (7-048C), Yojimbo (7-084C), Gnash (7-057R)
Every Earth/Wind deck featured the full Dadaluma-Cactuar combo, the Semih Lafihna-Star Sybil synergy, and the Dark Package featuring Kam’lanuat, Chaos, and a second Dark forward. In the past this second Dark forward was typically Shadow Lord, and we did see one run, however, three players opted to use Galdes in his place (those three players made Top 4, coincidence?).
In terms of tech choices, we saw a very interesting “Earth/Wind Toolbox” deck from Luis Bardon-Burnett. This deck had Urianger to bring back Cactuars and Leyaks from the break zone, as well as, 7 CP Phoenix to play back Noctis, Galdes, Urianger, Zidane, and Y’shtola. Vanille and 6 Hecatoncheirs was popular with three of the players. We also saw Gnash as a Cactuar or Gesper killer in Jamie Faulkner’s build.
One interesting new synergy is Epitav to search out some of the new FFCC cards. In Earth/Wind it can be used to search Hugh Yurg, who then searches Semih. Galdes and Yuri are new targets for Epitav which makes running him as a one-of in your Earth/Wind very strong. I personally love searching Dark/Light cards, because I hate drawing them at the wrong time.
Opus VII Additions: Golbez (7-138S), Yuri (7-128H), Ramza (7-104H), Cid Previa (7-095H), Zapt (7-093C), Ramuh (7-103C), Galdes (7-129H), Exdeath (7-087R), Garland (7-137S)
The other two Mono Lightning builds featured the usual combos of efficient backup building and searching. Al-Cid played into Illua, Onion Knight, Garland, Black Waltz 3, Sefier, Rydea, and even the new Ramza. Edea and Estinien were found in all three decks, we even had a 3 drop Estinien in Josh Ge’s list.
I enjoyed the tech of Zalbag in two of the decks since it kills Ephemeral Summoners, Knights, Cid Raines, Lasswells, Thaumaturges, Ramzas, Leos, Krile, etc. Some interesting Opus VII additions were Cid Previa, a very efficient way to open, and Ramza, Because Mono Lightning sets up backups so quickly, it is very easy for Ramza to get online and threaten with haste and high power.
Opus VII Additions: Aleria (7-043C), Yuri (7-128H), Halicarnassus (7-119H), Vata (7-046R), Cecil (7-135S), Chelinka (7-054L), Alhanalem (7-044H), Wakka (7-126C), Leviathan (7-125C)
Taiki’s build featured only 14 forwards and a whopping 19 summons. The deck had plenty of searching and draw in order to find those forwards. Baderon, Merlwyb, Eiko, Shinra, and Brother were part of a strong search/draw back up line. The deck also ran 3 Moogles. The number of summons helped activate 6 CP Yuna’s ability: 1 Generic CP, remove 3 Summons in the Break Zone from the game: Choose 1 Job Gullwings Forward. Activate it. It gains +1000 power until the end of the turn.
The two other Water/Wind decks were similar to the set up we were familiar with in the Opus VI meta, however they featured a strong Opus VII presence in the form of Chelinka and Yuri. With Aleria to search them, and Alhanalem to combo, these two proved very powerful in Water/Wind. Halicarnassus, Vata, and the Starter Cecil were both new inclusions into Water/Wind as well.
Opus VII Additions: Chelinka (7-054L), Aleria (7-043C), Yuri (7-128H), Alhanalem (7-044H), Cecil (7-135S), Vata (7-046R)
One interesting difference between the decks is decision of which Zidane to include. Zidane (6-044L) has the potential to snowball, and even if he doesn’t, he can force your opponent to make some very drastic plays to avoid discarding a forward. Zidane (3-056H) on the other hand, has an immediate impact on the game, and lets you pick a discard from your opponent’s hand. On a decisive turn, this Zidane can come through in a big way.
In my opinion, Mono Wind is one of the most fun decks to play, so it was nice to see two players make the Top 8 with it, even if they didn’t move on to the Top 4. I hope the Pros keep crafting with Mono Wind and we see it make a splash in the Opus VII meta.
Opus VII Additions: Xezat (7-073H), Prishe (7-080H), Asmodai (7-064R), Noctis (7-077L), Kolka (7-069C), Yuri (7-128H)
If you have read my other blog posts, you will know that I have been trying to make the new Prishe combo work. I personally prefer the 6 CP Prishe over the 2 CP version, but I do run it in my list as well, since it becomes an 8-9k 2 CP Brave forward, depending on your set up. If Enna Kros and Ingus are on board, the 9 CP Prishe can come in for an 11k ping to an opponent’s forward. Once a few Prishe’s are in the break zone, she is very reasonable to play from your hand at 5-7 CP.
Opus VII Additions: Krile (7-068H), Kolka (7-069C), Galdes (7-129H)
I haven’t seen any of Jason’s matches, if they are on stream, but I wanted to mention how strong Krile (3-078H)’s Specials are. Combo’d with Phoenix, you can play her from the break zone and break multiple forwards with Spellblade: Thundara. On the other hand, Spellblade: Fira, can be cast to wipe a smaller board. At my locals, I have actually had Fira cast twice on me, to wipe my large board. Now that we have another Krile printed, it is much easier to use these specials.
Opus VII Additions: Noctis (7-077L), Flan (7-081C), Carbuncle (7-066C)
The deck ran 3 of Flan (4-043C) but also the new Flan (7-081C), who can be searched by the latter. This allowed Hunter to thin out his deck, but also search for vital discard, stall, combat tricks, or a potential way to close out a game. On a final note. He also ran three of the new Carbuncle. The dream with this card is to go second and play Carbuncle with Back Attack on your opponent’s first turn. This allows you to start your first turn with 1 CP on board, leading to the potential to efficiently play a 3 CP back up right off the bat. This is incredibly appealing to an Ice/Earth player, as dropping a Setzer or Gestahlian Empire Cid first turn really starts your deck off right.
I hope you enjoyed this breakdown of the decks seen in the 2018 World’s Top 8. I have enjoyed watching the stream so far, and still have a lot more to go back and watch! What did you think of all the decks featured in this article? Did I miss any important synergies? Do you remember any big plays worth mentioning? Feel free to add to the comments below!
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Alex is a FFTCG player from Vancouver, Canada. His favourite Final Fantasy is IV and his favourite Elements are Earth and Ice, although he has a soft spot for fire.