Happy spoiler season Mysidians! I am back with some more spoiler’s discussion for the upcoming Opus VIII set.
In this article I will break down my thoughts on each spoiler. Keep in mind that it is very hard to judge cards without seeing the entire set, and even then, some cards can be hard to predict. If you have alternate opinion to mine, that is great! Please share them in the comments so that we can all learn from more perspectives. I have sorted the cards by how they were spoiled. All of my information is from the sources themselves, and the Zodiac Braves, who are compiling a full Opus VIII spoiler list here.
I have also added a short section at the end of each spoiler discussing how each card could impact Title Format. Without further ado, lets get into the cards.
Japan Meijinsen Masters/8th Anniversary Fair (courtesy of Ban’s FF Corner and Tarou Kageyama
I had an initial reaction where I thought this card was way too strong, but then I calmed down and told myself not to get spoiler syndrome (where you over value a card).
Here are some comparisons I used when evaluating this card:
Title Implication: Mobius needs more forwards, so this doesn’t help, but this card is also Category VII! I think this card will see a lot of play in Title as summons can be hard to come by and this one has a lot of applications.
For a very in-depth look at this card check out Alex Hancox’s post in Final Fantasy TCG Fans.
I will leave the discussion to that post. My thoughts on this card are simple. It can be very efficient and the potential to 8K board clear with Valefor. In general, it can be used to kill smaller forwards. With Chelinka it can break on curve 7Ks.
Here is the janky Mono Wind big play scenario:
You have 5 Wind backups and play Vata, Bartz, Fina (pay for both abilities), and then Chelinka with an Alhanalem ping.
Title Implications: Same conclusion from Dark Fina, we need more FFBE. This will be great in title, as it doesn’t specify elements for its reactivation ability. This could be a very useful tool for an eventual FFBE Title deck.
What beautiful artwork, this card is a stunner. The cost reduction is nice, but I don’t think this card even needs it to see play. If you play this in Ice/Water, you can recur forwards like Rinoa, Leila, Viking, Orphan, Kuja, Genesis, you name it. It will definitely make your opponent choose very carefully how they use removal during their own turn. That condition is key, because if it were your own turn, it would be too unfair. Your opponent will often use removal during combat, it would make them unwilling to block, it is also very easy to use Character effects to take advantage of Lunafreya on your turn. We should mention that 5 CP Yuna shuts this card down, as does any remove from game Bahamut.
This card breaking itself is nice as well, since it can be replayed multiple times in a match. I think this card is going to be a lot of fun to play with. You can activate it on your opponent’s turn by blocking or using something like Famfrit or the 2 CP Hecatoncheir.
Alex Hancox also had a lot of great things to say about this card, check it out here.
This card has me very pumped. Madeen is a board clear (most of the time) that you can only use on your turn. The cost reduction is big, especially since you will likely need to use it when you are behind on damage. 9000 damage won’t kill some forwards in certain matchups, for example vs Mono Earth. This also won’t kill cards like Y’shtola that doesn’t take damage from Summons or Abilities. I think this is an important card to exist in FFTCG as it checks everyone’s deckbuilding. I look forward to seeing how it is used in the meta.
Title Implications: I think this is a really big deal. One of the hardest boards to deal with in Title is the FFX Gullwings and Kimahri set up where you cannot target most forwards with Summons OR Abilities. This will allow IX ways to combat the big boards you see in general in Title (looking at FFV as well). It will be hard to run too many as it can be a dead card if you are ahead, but I think it will be necessary to run at least one.
Moogle Knight 8-086C
This is a pretty strange card. I like the original artwork quite a bit. A 3 CP Brave 5k forward can block on-curve 3 drops without dying and then swing back. Moogle Knight will die to an 8K Forward, however. Where this card shines is when it party attacks. Being able to party with another weak forward can help both survive. The best part is that when Moogle Knight party attacks, he doesn’t dull due to Brave and can block the following turn. This guy might be interesting in an Earth/X Standard Unit deck. With Arc he would be at 6K power and could really make some nice blocks.
Title Implications: I love seeing more FFTA cards. FFTA is one of my favourite Final Fantasy games and I have fond memories of playing it when it was first released. The problem is that there are no other FFTA Earth Forwards. Since the Forwards we do have are different elements, they cannot party attack. Sadly, FFTA Title needs more cards before it is ready to take on the world.
The people I have talked to about this card have been pretty split on it. I think it is a strong card. It helps Fire’s many sources of chip damage finish off forwards, especially if your opponent has a booster Backup out. Note that this does not power up your Summons, just Forwards, Backups, and Monsters. Iroha herself will attack for 8K similar to how Chelinka does, and I have found that boost pretty useful in Mono Wind. Iroha also technically dulls to ping for 2k damage, since she is a Fire Character. This ping will be very useful to completely ensure that you finish someone off. The only thing it costs you is a potential attack, but this ability can ensure that your Irvine hits for 9k! Imagine Xande swinging in for 6K and you just dull your Iroha to make that 8K. I think that she will punish opponents for not removing her, as she has a ton of synergy in Fire, as well as, Lightning. Her dull and ping ability can also be used to dodge any of Lightning’s target or damage an activate forward abilities.
Title Implications: Great to see more Category XI cards. However, the only cards this synergizes with in Title are Volker, Ayame, and the new Ark Angel. If XI needs help trading forwards, gets more Fire characters, or we see something printed that synergizes with her ping ability, then I think she will be great for Title.
Some more original artwork! This forward is pretty simple, it is an on curve 3 drop but has a pretty big ability to pay 2 Wind CP, dull, and break to deal 10K to a Forward. If this girl survives her first turn out, as long as she is active you will have a chance to tag her ability on to whatever your opponent throws on the stack. The problem is, are you really playing a 3 drop just to leave them up for an ability you might need? If you give her Brave, then you could really take advantage of this. Of course, Wind has lots of activation but then you are paying for your activation on top of her ability. Perhaps attacking with her and then playing 5 cost Bartz would be a strong play since you will have the option to pop her. I think the guys on Live from Midgar said it best when they assessed this card will be great in Limited, but not quite good enough to see constructed play.
Title Implications: Same as Moogle Knight, but good to see them printing more FFTA forwards. FFTA is the same as FFT and FFTA2 in that there are many classes to print standard units for. Stands to reason we will eventually see lots of forwards printed for this Title.
Let’s get this out of the way right at the beginning. No, his second ability does not trigger when he is flipped as an EX Burst. Looking at this card, it seems pretty fair. The first ability has a high ceiling, but it won’t be consistent to use. In a meta with Leila/Viking and Cloud of Darkness however, you should have chances to use it. His second ability is where he will get the most value. Since he costs 6, you will want to play him off of 4 Backups if you can, or you are likely paying more for removal than your opponent paid for their Forward. If we see more FFXV synergy or Job Retainer synergy, then this guy will see more play. But as is, I think Earth has a lot of ways to kill Forwards, and also has a lot of very high-quality Backups that you want to play before this.
Title Implications: Looking forward to XV Title eventually!
Final Fantasy Portal
I love this card! EX Burst searchers are great, even if they just bring extra CP into your hand. Look at Aleria, Brahne, or King of Burmecia for a comparison. We already know that Rude is a Job Member of the Turks (wow its just as awkward to type as it is to say), which means that Rufus searches a 2 CP Backup… neat! Searching for Backups is something that should never be underrated and can really help a deck become consistent. We know we are also getting a Reno Forward this set, so Rufus can also search a Forward.
His second ability means that he can trade up, generally when attacking, with up to an 11K (If Rude pumps Rufus by 1k) or even 12k if you use Lulu and Rude. This ability also activates if a Job Member of the Turks is put into the Break Zone. This allows your other Turk forwards to trade up, or trade evenly and again let Rufus trade up. You can also ping off Leila and Vikings this way.
If you run a 5 CP Lulu deck, breaking Rude with Lulu’s ability while Rufus is on the field will ping an active forward for 10K! We still don’t even know what Reno does, or if we are getting even more Turks, this card has the potential to get even better!
I know this card isn’t as glamorous as a lot of Legend cards are, but so far this card has me the most excited of any card this set.
Title Implications: Category VII is a very fun Title but I don’t think this will bump out any cards unless we see a lot of Turks printed.
Here is the errata for Sherlotta’s text if you haven’t seen it: “You may put Sherlotta into the Break Zone to produce 1 CP of any Element in order to pay a CP cost. (This can be in addition to dulling Sherlotta for CP.)”
This card is pretty simple, you can break it when paying a cost to get an extra CP of any colour. In Earth/Wind, this will help you play your cards Earth cards in hand and still have a way of playing Earth CP if you don’t have Earth Backups yet. It allows you to play some niche off colour cards, and you can even run 3 of her since she is self breaking. Her ability is a Field Ability, not an Action Ability, so Y'shtola or the Emperor cannot stop it.
One interaction I am really looking forward to is being able to play a 6 Cost Forward off of 5 Backups. Without having to discard a card from hand, you won’t lose value to Diabolos trades and you might be able to get some powerful effects off. This could potentially work well with Orphan in Ice/Wind. It would also be very interesting to try and run Ramza (5-118) in Mono Wind since Sherlotta guarantees the Lightning CP to play him. Maria helps him reach his 10K power goal, not to mention Mono Wind tends to play a lot of forwards to the board.
Hraesvelgr, Agrias, Noel, and Ultimecia are all 6 cost forwards that I will likely try with Sherlotta in some capacity.
I think there are so many other applications for Sherlotta, and I won’t get into them all here. This is a very exciting card for FFTCG and I can’t wait to see the types of plays people pull off with it.
Title Implications: FFCC actually has a ton of really great Backups and CP colour doesn’t matter nearly as much in Title. Sherlotta might see play for her ability to ramp, but FFCC also has Alhanalem, Cu Chaspel, Pavlov, Aleria, Epitav, Latov, and Meeth (to name a few) that are strong considerations for slots if not auto includes.
Thanks for coming by to check out some spoilers. Do you have any thoughts on these cards that I missed? Comment below so we can discuss. One of the best parts about theory crafting with spoilers is that people always find more interactions that you might not have even thought of yet.
Alex is a FFTCG player from Vancouver, Canada. His favourite Final Fantasy is IV and his favourite Elements are Earth and Ice, although he has a soft spot for fire.