Welcome Mysidians to Fabul, a peaceful kingdom defended by high walls and an order of formidable monks. These martial artists excel in hand to hand combat and are led by their humble yet fearless, leader, Yang Fang Leiden. Now we are not here to today about Yang, however. This article will be focussed on Yang’s daughter and disciple, Ursula (11-064L).
Ursula is the latest of hyper-specific Earth Legends that can only be played in decks built around them. As Earth is my favourite element, I am not always a fan of this design choice. In this case, I have found some optimism (doesn’t hurt that Ursula is Category IV). I recently played some test games on Untap.in with my pal David using an Ursula/Monk deck. While the games were casual, I was surprised by how useful Ursula’s abilities were, and how often I had a chance to use them. That inspired me to write this article, so let’s get started.
Note: I am going on a 14-day trip with my school to Europe and will miss a lot of the spoilers for Opus XI, hence the early article. Please take this into consideration if amazing Monk cards are revealed in Opus XI but are not featured in the article.
Welcome back Mysdians. Today I am joined by my friend and podcast co-host David to talk about five Opus XI spoilers that are really getting us excited to build new decks. In this article we will each take turns talking about a card that we are personally looking forward to. Let us know in the comments below if there are any cards that you can't wait to play with! Alright, lets get started.
Today Square Enix revealed their new Card of the Week for Opus XI and boy is it is a wild one. Sephiroth 11-130L is our Dark Legend for the upcoming set and has a lot powerful text. Post announcement we have already heard cries that this iteration of the One-Winged Angel is prime example of power creep, which I don’t necessarily disagree with. I do want to talk about the potential for this card, rather than talk about if it is OP or not. In my opinion, Sephiroth fits into two distinct types of decks. But I am getting ahead of myself, let’s talk about the card first.
Welcome back Mysidians, it has been awhile since I wrote an article, as I have been focusing on getting my YouTube channel established. I would like to get back to some of my favourite content, which is deck techs. Hopefully for these deck techs I will be able to give both an article and video version. When I write an article, it gives me a ready-made script for a video, so it’s all about finding the time to do both.
This first deck tech I will be doing for Opus X is a very special one, as I am bringing in my first consultant to help with the write-up. For this article, I will be using a local player’s (and friend’s) Rydia Summons deck list. He will also be consulting on the write up itself to make sure I communicate all the important info about the deck. I want to thank Julian for helping out with this, he is one of the most creative deck builders I know, but also one of the nicest players at our Vancouver locals, and has been a staple there since the game’s inception.
Before we get into the specific strategies this deck uses, let’s take a look at the list itself.
Let’s set the record straight. My record evaluating cards is SPOTLESS. The two best Lightning Legends you ask? Well they’re Rufus and Noel of course (this one is for you Phil 😉). Even if those cards aren’t… competitive, they are both solid cards. Noel provides an interesting removal option with a body, and the jury is still out on Rufus seeing as we will eventually get more Member of Turks (that’s how you write job titles folks). My point is that once you get past initial reactions to cards, they can function just fine. Just because they don’t break the meta doesn’t mean they are bad, there are a lot of really strong cards in the meta. Mono Lightning in particular, although you might argue it isn’t meta right now, already has to pack a lot of specific cards in to be competitive, leaving less room open for other choices.
Moving along, on Thursday July 4th, 2019, a young Square Enix employee by the name of Richie Brady posted her delightful and well-received Card of the Week article. In previous weeks, both she and Kageyama had spoiled numerous interesting cards. Some cool, some powerful, and even some that were both! This week RB had the privilege of spoiling the Light legend for Opus IX. The reaction to the card was… poor, with people claiming:
Hello Mysidians! Welcome back after a bit of break from Mysidia Post content. I have been pretty busy at work. In case you didn’t know, I am a high school teacher and right now it is end of year/report card season. I also recently went away for my bachelor party, and I am still feeling the consequences of my actions from that weekend. After this week things will settle down for me, and you can expect to see new content again each week.
Now its time for the reason I am writing this article… The Mysidia Post has a spoiler! When I first started writing this blog last year, I had several goals. One of these goals was to someday be considered for spoilers. When RB contacted me with the opportunity, I was so happy I honestly couldn’t stop smiling.
Now you may think that my spoiler is from Category IV, this being a FFIV heavy set, and my blog title coming from the iconic town from the same game. However, I ended up getting a Type-0 card, and I am very happy with the choice. You may not know this about me, but I am a massive Gundam fan, and have a collection Gunpla models in my office on display. Char is one of the most famous Gundam characters of all, and this card is his doppelganger!
Recently there has been a lot of talk about the banning of cards, since it was announced by Tarou Kageyama that Square Enix is considering some bans with the release of the game’s first named set Opus IX: Lords of Chaos. Today I am going to talk about some of the commonly brought up candidates for bans, and give reasons why they should be banned, and why they shouldn’t.
Disclaimer: I am trying to take both sides of the argument when debating whether these cards deserve a ban or not. I will reveal my personal opinion at the end of the article. You may disagree with some of my points, but I recommend you try this exercise to see for yourself if you can justify either side.
Welcome back Mysidians. It has been a few weeks since I last posted an article as work became very busy for me in the last month. But I am back and writing again, and I am also preparing for the Crystal Cup in Portland next month. Selecting a deck to play has been very difficult. I am unsure if my favourite Mono Earth deck is going to cut it and have been looking at some other choices. I have also been playing Earth/Wind, Fire/Ice, and Mono Wind. While my lists are starting to look a little more refined, for awhile I was trying out different combos and new cards. My testing led to the idea of this article… 7 CP Backups are the best!
Out of the 4 Backups that cost 7 CP currently in the game, only Shantotto is boring and doesn’t warrant discussion #shotsfired. Today I want to talk about 3 Backups that share a common theme. These three Backups all play other cards when they enter the field, although each through different methods. The three backups are:
Hello Mysidians, welcome back to another Mysidia Post article! Last week I was on a bit of a staycation, and I focused on enjoying the Opus VIII release and spending time with my lovely fiancé. But now its back to work as I intend to return to my one article per week schedule.
This week I am going to talk about five cards from Opus VIII that I have been having a blast playing with. Since the set dropped, I have mostly been playing Mono Wind, Earth/Wind (No Dadaluma, running the new Aerith), Ice/Lightning, and Fire/Ice. Don’t expect to see any Water cards on this list! I also want to note that this is not a list of the most powerful cards in Opus VIII, but ones that have been very fun to play with. Let’s get into it.
Greetings Mysidians! I hope you are all as excited as I am for Opus VIII to release next weekend. During the spoiler season for this set, I started to think that Monsters might be a big deal. We kept seeing more and more Monsters spoiled, and boy did they look good in a vacuum. In Opus VII we saw two new types of Monsters, ones that become forwards through conditions, and ones that can be discarded for abilities. These Monsters seemed more like support cards for decks (every Monster cost 2 CP last set except for Condor). This set, I thought Monsters might take more of the centre stage, and the need for Square Enix to print more Monster removal for limited supported that assumption.
In this article I will discuss each Monster and how it might work in practice. I will also review every element’s Monster removal so if Monsters do become significant this set, you know how to tech for them.
Alex is a FFTCG player from Vancouver, Canada. His favourite Final Fantasy is IV and his favourite Elements are Earth and Ice, although he has a soft spot for fire.